Lead Outsourcing Environment Artist in Paris at Quantic Dream.

Date Posted: 7/21/2022

Job Snapshot

  • Location:
    Paris
  • Job Type:
  • Experience:
    Not Specified
  • Date Posted:
    7/21/2022

Job Description

 


Job Description

You will join a dynamic and passionate team, having the opportunity to work on an ambitious and innovative project. 

As part of the development of its next game Star Wars Eclipse™, QUANTIC DREAM is recruiting a lead outsourcing environment artist whose responsibility will be to maintain the established quality and artistic coherence of our game to our teams of outsourcers. 

Under the responsibility the Art Directors and the Outsourcing Production Manager, and in close collaboration with the technical, art and production teams, you will ensure the proper transcription of the desired artistic vision. 

The role requires strong artistic skill complimented with a proficient ability in reviewing, providing feedback, and tracking of art delivery progress. You will be skilled in the creation of artwork, assist in the organization and review process of external assets, and lastly, ensuring consistency between internal and external quality bars. Demonstrating an equal mix of artistic flare, direction, leadership, and communication skills. 

As a Lead Outsourcing Artist, you also understand the various constraints during game development, including performance, memory and frame budgets, production schedules, and design requirements. 

As a Lead Outsourcing Artist, your responsibilities will be as follows :

  • Works closely with the Lead Artist to keep quality and style consistent across all outsourced art. 
  • Coordinates with the internal art teams to facilitate the smooth movement of art assets between them and their external teams. 
  • Works with the Production to ensure assets are delivered on time, and to the required aesthetic and technical quality level. 
  • Maintaining good relationships between the internal and external teams. 
  • Handling briefing, tracking, and process. 
  • Ensuring strong communication of our game’s art style, needs, and quality expectation – both aesthetically and technically, to our external teams. 
  • Set up and document art pipelines, further develop best practices, and continually optimize workflows. 
  • Writes and/or oversees documentation and briefs for external teams. 
  • Works with the internal Documentalist team to ensure packs outsourcing are at the right level of quality/detail for briefing external teams. 
  • Ensure art assets are made available to the internal art team members, and feedback is made available to the external art team members. 




Required Skills

  • 4+ years professional experience with at least 1 shipped AAA title or equivalent work in a related field. 
  • Art leadership and management experience. 
  • Proficient with standard industry tools like Maya, ZBrush, Substance Packages, Photoshop, and Perforce. 
  • Experience in environment/Vehicles/Weapons (modelling, texturing, and optimization) 
  • Advanced understanding of high-to-low poly pipelines, PBR lighting/material authoring. 
  • Solid understanding of game engine limitations; memory, GPU, and CPU performance. 
  • Excellent spoken, written and communication skills. Fully capable of explaining complex instructions to an external team. 
  • Thorough understanding of game art and creation processes. For example, high resolution sculpting, UV layout, texturing, and shaders. 
  • Capable to identify risks and issues within any asset creation pipeline (internal and external) and can proactively seek and implement solutions. 
  • Able to evaluate and assess assets from external teams against aesthetic, technical, and time budgets. 
  • Passionate about games and real time technology. 
  • Conversational French would be a plus.  
  • Familiarity with Chinese languages is a plus. 


Contract type

 

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