Senior Graphics Programmer in Paris at Quantic Dream.

Date Posted: 9/21/2021

Job Snapshot

  • Employee Type:
    Long term position
  • Location:
  • Job Type:
  • Experience:
    Not Specified
  • Date Posted:

Job Description

Contract type

Long term position


Job description

As part of its development and for its next ambitious productions, QUANTIC DREAM is expanding its 3D Rendering/Graphics Engine team.

Under the responsibility of the 3D Lead Engine and in collaboration with the rest of our R&D teams, you will participate in the development of graphic components for our projects. You will be proactive on the implementations of these systems and will integrate the selected solutions.

As part of your job, you will be required to discuss about graphical components with graphic designers/artists to understand their needs, and to show them how components and tools work.

We are looking for passionate 3D rendering programmers to work with us on our future AAA projects and ambitious unannounced productions.

Position to be filled in a talented and passionate R&D department in an innovative and creative environment.



Required skills

  • Master’s degree in computer science (engineering school or similar education) with at least 4 years of experience
  • Perfect mastery of C/C ++
  • Excellent level in Mathematics
  • Excellent knowledge of:
    • GPU programming (GLSL or HSLS)
    • At least one graphical API (OpenGL, Direct3D or GNM)
    • Various rendering techniques such as:
      • SSAO
      • Deferred Shading techniques
      • Shadows
      • Global Illumination
      • Particles , etc.
  • Strong relationship skills and desire to follow the evolution and the use of your code from its design, to its use.
  • Adaptability, rigor and reliability.
  • Analysis and synthesis skills
  • You show initiative and are proactive.
  • Your creativity and practicality help you find and apply the best solutions to move forward.
  • You want to be involved in high added value innovative projects



  • Experience in console development
  • Experience with compute shaders 
  • Experience with advanced versions of OpenG L (4.3 or 4.4)
  • Experience with PS4 and XBox One platforms 



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